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Journey to Ragnarok - The Gray Wanderer (5E)

Journey to Ragnarok - The Gray Wanderer (5E)

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The volume The Gray Wanderer contains the two adventures The Gray Wanderer (from levels 1-4) and Battles Beyond the Sea (from levels 4-7). The Gray Wanderer Fimbulwinter has descended on Midgard, resources are running low across the land, and tensions between clans are on the verge of boiling over. The enemy lurks and is ready to strike, but even darker forces gather in the shadows, ready to sow their terrible seeds of conquest. Will the Gray Wanderer's arrival bring comfort, or will he bring more chaos? The Gray Wanderer includes: - Creation rules for creating 5 playable character classes for JOURNEY TO RAGNAROK (levels 1-4) - A new character class: Runemaster - The exclusive background of the Danework Guard - The new Asatru skill and the special alignments of JOURNEY TO RAGNAROK - An adventure for characters of levels 1-4 - A bestiary including all the featured NPCs of the adventure - A chapter on the use of the rune dice - 5 ready-to-use character sheets (levels 1-4) Battles beyond the sea Queen Orunn has rumors about the fate of her father and her belongs to his brother, who have been lost at sea for over a year. Wishing to find out more, she tasks the characters with a mission that will see them explore Midgard far beyond the borders of the Norse. Battles Beyond the Sea contains: - Rules for seafaring applicable to 5th Edition (5E) adventures - Stats for the ships with which the characters can set sail - Exclusive background: Skipasmidhr, the master shipbuilder - An adventure for characters of the Levels 4 to 7, which can be played as a sequel to The Gray Wanderer or on its own - A bestiary including all of the adventure's featured NPCs
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